3D Scene Acquisition for Tele-immersion

5/17/00


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Table of Contents

3D Scene Acquisition for Tele-immersion

Tele-presence and Immersive Environments

Tele-immersion Involves

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View-Independent 3D-Scene Acquisition

Why view-independent?

Issues specific to immersion

How ?

View-independent acquisition Algorithm

GRASP’s Milestones

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2000: Scalable Surround Configuration of Seven Cameras

Depth Performance: Accuracy (bounded depth error) vs. Robustness (outliers)

2000: Real-time and Accurate

Time Performance

Time-Complexity Breakdown 320x240 images, MNCC method

Related Systems

Challenging Research Problems

Author: Kostas Daniilidis