A Network of four Telecubicles
An initial network of at least four Tele-Immersion sites will be put in
place. Each of these will have a "telecubicle" - a dramatic new interface
design. A telecubicle is an office that can appear to become one quadrant
in a larger shared virtual office space. The initial telecubicle sites
will be at UIC, UNC, and USC, as well as one in the New York Area. This
configuration meets the geographical constraints set earlier in the
initiative, and includes key participants from existing tele-collaboration
efforts.
A telecubicle has a stereo-immersive desk surface as well as at least two
stereo-immersive walls. These three display surfaces meet, in the
formation of a desk against a corner. When a telecubicle is linked to
others on the net, the walls appear to be transparent passages to the other
cubicles. Four telecubicles can be joined in virtual space so that each
forms a quadrant of a larger virtual whole. The desk surfaces line up to
form a large table in the middle of the virtual shared room. Through the
walls can be seen the other participants as well as props, furniture, and
other physical features of their environments. Virtual objects and data
can be passed through the walls between participants, and placed on the
shared table in the middle for viewing.
This simple idea requires dramatic advances in technology. In order to
allow users to look into each other's spaces, head-tracked views of those
spaces must be generated. (In a head-tracked view, as opposed to a fixed
point-of-view, a scene can be viewed from a dynamically changing
point-of-view to keep up with a user as she moves her head.) This requires
sampling and resynthesis of the physical environment, as well as
the users' faces and bodies. This is a new challenge that will push a
range of emerging technologies, such as scene depth extraction and warp
rendering, to the next level.
There are other less obvious challenges that will also produce important
advances. For instance, the participants must see in stereo, so they will
be wearing glasses or goggles. But they must also see each other's faces
in full, including the eyes, because the complete range of communicative
cues between people, including eye movement, can be vital to collaboration.
This means when a user's face is resynthesized (which is required to
provide a head-tracked point of view), the stereo viewing equipment that
user is wearing must be made invisible.
In addition to pushing the envelopes of computer vision, tracking, display,
and rendering technologies, telecubicles also advance the cause of
convenience and packaging for real-world acceptance. A telecubicle will
not require more floor space than a regular cubicle. One does not have to
give up old work habits to use a telecubicle. Users will eventually be
able to bring assorted tools such as written notes on paper, physical
models, and even old-fashioned computers into a telecubicle, and
automatically share them across the network. There is no formal beginning
and ending to a telecubicle session. One simply sits down and starts to
talk and work with collaborators who are present at their own sites.
It is important to note that the idea and design of the telecubicle came
directly out of the Tele-Immersion meeting that took place at Advanced
Network's offices on July 21, 1997. One of the striking results of that
meeting was the discovery of an unsuspected convergence of visions of what
the next generation of immersive interface will look like. UIC, NPS, UNC,
Columbia, and USC all independently brought drawings of a cubicle with a
desk in which the user and desk were together immersed, and through the
walls of which could be seen other users at their desks. This unforeseen
shared vision, then, has served to guide the first year's plan for the
Tele-Immersion initiative.
Some Limitations During The First Year:
During the first year, each site will not have an equal ability to present itself to the others. For instance, UNC will take the lead on environmental sampling, meaning that other sites will be able to look into the UNC telecubicle and see an ever better representation of what is actually present in the physical cubicle. However, when a user looks out to the other telecubicles from UNC, she will probably see a less developed representation of the other physical environments.
During the first year, the various software modules, such as Sketch, Body Electric, and Alice, will be made interoperable, but the integration will be far from seamless. A first year telecubicle will have one or two conventional workstation monitors present to allow the use of these programs. By the third year, all the tools will be available either through conventional windows interfaces, or within the telecubicle, as integrated tools made out of virtual objects.
During the first year, only telecubicles will be considered. It is important to remember that the three-year goal of the initiative is significantly broader. Heterogeneous interfaces will be introduced starting in the second year, so that users in telecubicles, head-mounted displays, and outdoor ambulatory augmented reality displays can collaborate.